RelaxPlays

Bubble Shooter Game

Glass Bubbles is a free bubble shooter you can play online in a few seconds. Drag to aim, let go to shoot, match three bubbles of the same color, and free the otters trapped in the glass. There is no timer. Level 1 takes about a minute, and soft ocean waves play while you aim.

▶ Play Glass Bubbles

Round sea-glass bubbles in aqua and coral on a sunny reef, with otters caught in the glass, titled Glass Bubbles

What is this bubble shooter?

A bubble shooter gives you a stack of colored bubbles and one bubble at the bottom. You aim, you shoot, and the shot sticks to the stack. If it touches two or more bubbles of the same color, those bubbles pop. In Glass Bubbles the pieces are round sea glass, in aqua, coral, gold, blue, green and lilac, clipped from the same frosted tiles as the other reef games. A small highlight on each bubble is the only thing drawn on top of the glass.

The goal is not to clear every bubble. Otters are drawn inside some of them. Pop the bubble an otter sits in, or drop it, and that otter is free. Free all of them and the level is done. Drops happen when a pop leaves bubbles that no longer touch the ceiling. They fall for extra points, and an otter in a falling bubble counts as freed.

Shots bounce off the left and right walls, so a pair tucked in a corner is still in reach. There is no clock. You spend shots, not seconds. That is the whole game: aim, match, free the otters, then do it again on a slightly harder board.

How to play

Shots, misses and the tide

Each level has a move limit and no timer. A shot that pops and a shot that misses both spend one move. Stars depend on how many moves you have left at the end: a comfortable leftover is three stars, a close finish is one.

A miss sticks where it lands. It does not vanish. On level 1 the first eight misses do not push the stack down at all. After those, a new row comes in from the top only every twelve misses. Level 2 still uses two colors, and the first five misses are free of a push. From level 3 the boards are ordinary striped stacks, a third color appears, and the tide starts after fewer misses. Later levels add a fourth, fifth and sixth color, a few holes, and a shorter gap between pushes.

You lose in two ways only. The stack reaches the red line near the shooter, or you spend your last shot with otters still trapped. Run out of shots and a free button gives you five more. If the stack is already on the line, those five shots also clear the bottom row, because extra shots are useless if the next bubble has nowhere to sit. You can also retry the level. A retry keeps the same board, so you can practice an aim you missed.

Level 1 is pairs, then the reef fills in

Level 1 is built to be cleared by a sloppy aim, not only by a perfect one. The stack is pairs of two colors with a gap between the groups, and an otter sits in every pair. Shoot the color you are holding into a matching pair and that pair pops. You do not have to thread a bounce on the first level, though the walls are there if you want them. A careful player finishes in under a minute. A player who throws about a third of their shots at random still usually clears it, because the early misses do not push a row and there are spare shots.

Level 2 is the same idea with the colors flipped, a slightly shorter grace on misses, and a few fewer spare shots. It is still two colors and still meant to be won while you are learning the aim.

Level 3 is where the real bubble shooter starts. The generator deals stripes of three colors, checks that a solver can free the otters, and then gives you more shots than that solver needed. If a board fails the check, it is rebuilt looser, with fewer colors and no holes, so a level is not a dead end. From there the color count, the number of otters and the push rate climb a step at a time.

Tips that keep the otters coming

One minute to learn, one hand to play

The hint on level 1 is one line of words, “Drag, aim, release,” and a finger-sized loop that drags up, draws the aim, and lets go. It does not cover the buttons, it does not ask you to tap through a lesson, and it goes away as soon as you have shot once. If you already know bubble shooters, ignore it and play.

Glass Bubbles is built for a phone in portrait, held in one hand. Drag anywhere on the glass. The path is drawn above the finger. Buttons for the bomb, the swap and the rainbow are large enough for a thumb, and the page does not zoom when you double tap. On a tablet or a computer, press, drag and release with the mouse. A wide window just gives the reef more room. The same rules run in both.

Soft ocean waves play under the shots. The speaker button mutes the waves and the little pop sounds together, and the choice is remembered. Nothing is downloaded and nothing is uploaded. Close the tab and the level you were on is saved on the device, along with the highest level you have opened and the stars for each one.

The same reef shows up in two other puzzles. Glass Hexa is a hex sort: drag stacks, match the top color, clear ten. Ocean Merge drops the same sea creatures, otters included, into a jar until they grow into a whale. Both are free in the browser, with no account. If you want the whole set of otter games, they also sit with the animal games and the puzzle games.

Frequently asked questions

Is this bubble shooter free?

Yes. Glass Bubbles is free in your browser on phones, tablets and computers. There is no download and no account.

How many bubbles do I need to match?

Three or more of the same color that touch each other. Your shot can be the third bubble.

Do I have to clear the whole stack?

No. Free every otter. Bubbles with no otter can stay on the board.

Is there a time limit?

No. You can run out of shots, and the stack can reach the red line, but there is no clock.

Can I keep going after I lose?

Yes. Five extra shots are free. If the stack is on the red line, that also clears the bottom row. Retry plays the same level again.

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