Hexa Sort Game
Glass Hexa is a free hexa sort game you can play online in a few seconds. Drag stacks of colored sea glass onto a honeycomb board, let matching colors slide together, and clear them in sets of ten. There is no timer. The first level takes about a minute, and soft ocean waves play while you sort.

What is a hexa sort game?
A hexa sort game gives you a board of hexagons and a few colored stacks. You do not swap tiles that are already down. You drop a whole stack onto an empty hex, and any neighboring stack with the same color on top slides over to join it. Keep feeding one color until ten pieces sit together. That pile clears, the hexes open up again, and a color that was buried underneath can start a new slide.
Glass Hexa is that puzzle with a calm reef theme. The pieces look like frosted sea glass in aqua, coral, gold, blue, green and lilac. Empty hexes are pale glass sockets, so you can see where a stack will fit. The number on a stack is how many pieces of the top color it holds. Other colors can hide underneath, and they only come out when the top slides away or clears.
It is the same family of puzzle as a water-sort or a block puzzle: a small board, a few pieces, and a clear you can plan. The hex shape is the twist. Every cell has up to six neighbors, so one good drop can pull pieces in from several sides at once.
How to play
- Look at the tray. Three stacks wait at the bottom. Drag one with a finger, or with the mouse. It floats above your hand. On level 1 a small hint shows the drag, then gets out of the way.
- Drop it on an empty hex. Locked hexes and dark blocked hexes will not take a piece. A locked hex shows the score that opens it.
- Match the top color. If the stack you dropped touches the same color, those top pieces slide onto it. The hex they left is empty again, which is how you make room.
- Clear at 10. Ten of one color pop off the board and add to your score. If the clear uncovers a new color that matches a neighbor, that color slides too. Chains are the big scores.
- Reach the goal. The bar at the top shows your score and the target. Hit the target and the level is clear. A sea creature swims by and joins your collection.
- If the reef fills, you can Revive once, which washes away three stacks, or retry the level. A retry deals a new board, so a stuck layout does not come back.
Scores, chains and the level curve
Each piece in a clear is worth 10 points, so a stack of exactly ten scores 100. Every extra clear in the same chain adds 50 points on top of that. A single careful drop that sets off two or three clears is worth far more than three quiet drops that only build.
Levels start gentle. The first board uses three colors, a small honeycomb and a modest target, and a steady player finishes it in about a minute. The next levels add a fourth color, then a fifth, then a sixth. Later boards also place a few dark hexes that are never used, and a few hexes that stay shut until your score reaches the number written on them. Those locks open by themselves. You do not have to tap them.
The game ends a level only two ways: you reach the score, or the board has no empty hex left while pieces are still in the tray. There is no clock and nothing falls on its own, so you can set the phone down and come back. The level in progress, your highest level and your collection are saved on the device.
Tips that keep the reef open
- Merge early. A stack dropped beside its own color frees a hex. A stack dropped alone spends a hex. On a small board that difference adds up fast.
- Chase one tall color. The number on the stack is your progress toward 10. A 7 next to an empty hex is a plan. A board full of 2s is a traffic jam.
- Watch what is buried. The number only counts the top color. A pretty 6 with four other colors underneath will clog the cell after it clears, unless you wanted that new color.
- Leave yourself two or three empty hexes. The last empty hex is a trap: one piece that does not match fills the board.
- Save the helpers for a real jam. Refresh replaces the three stacks. The hammer smashes one stack you tap. Revive, offered when the reef is full, clears three stacks. All three are free.
- Read the locks. A hex marked with a score opens when you get there. Do not plan a merge that needs that hex before the bar reaches it.
About a minute to learn, then a longer climb
Level 1 is the whole tutorial: one line of text and a ghost stack that shows the drag. Place one piece and the hint leaves. There is no multi-step lesson and no account to make. If you already know hex sort games, you can ignore the hint and play.
After that the targets climb. A thoughtful game on a later level runs several minutes, because you need more clears and the extra colors make a careless drop more expensive. You do not have to win every layout. Retry deals a fresh board for the same level, and the collection still waits at the end of a clear.
Clearing levels introduces eleven sea friends, in order: krill, clownfish, jellyfish, crab, starfish, pufferfish, octopus, sea turtle, otter, dolphin and whale. Each new friend is saved in the shell book at the top of the screen. Friends you have not met yet stay as silhouettes.
Made for one hand
Glass Hexa is built for a phone in portrait, held in one hand. The tray sits above the thumb, the buttons are large, and the page does not zoom when you double tap. It also plays with a mouse on a tablet or a computer: press on a stack, drag it to a hex and release. A wide window just gives the reef more room.
Soft ocean waves play in the background. The speaker button mutes them and the little placement sounds together, and the choice is remembered. Nothing is downloaded and nothing is uploaded. Close the tab on the bus and the same level is waiting when you open it again.
If you like this pace, the block puzzle with no timer Glass Blocks uses the same sea-glass colors on an 8×8 board, and Ocean Merge drops the same sea creatures into a jar until they grow into a whale. Both are free in the browser, with no account.
Frequently asked questions
Is Glass Hexa free?
Yes. It is free in your browser on phones, tablets and computers, with no download and no account.
How do I clear pieces?
Get 10 of the same color on top of one stack. Neighbors of that color slide in and count toward the 10.
What does the number on a stack mean?
It is the height of the top color only. Other colors may be hidden under it.
Is there a time limit?
No. A level ends when you reach the score, or when the board is full.
Can I keep playing after the board fills?
Yes. Revive clears three stacks, once per level. Retry starts the same level on a new board.